Inculcating values through
story time
Project Start and End date: 22nd Jul 2013
to 16th Sept 2013
Type of project:  Developing
listening skillsClass: VI
Teacher: Pushpa D Hegde
Team members: Ankit, Devarath
Overview of the project:
Listening
to the bed time stories have become outdated to these tech-savvy children.  Our grandmothers used to narrate stories with
good voice modulation which make us imagine a vague figure of the character of
the story.  Now the characters are different
and stories may also differ but inculcating the values in the minds of young
learners is the same.  By using
attractive animated characters, how the greedy dragon steals the goats and eats
one after the other without realizing the consequence of eating more quantity
at a time.  Later the greedy dragon
realizes that one should not be greedy. 
Through this story, my team members made the listener see and understand
that let’s not be greedy for anything. Similarly one more story about sharing
in caring.
Why Alice has been chosen? The kindergarten children of this era get fascinated by animated pictures. We do get many CD’s in the market but the stories and the characters are the same old ones. In Alice they get totally different characters with 3 dimensions and here they enjoy different stories though the moral remains the same. The eye-catchy animated pictures in ALICE make them go crazy to watch again and again.
This
project tries to explore the topic and present the facts in a fun and engaging way.
The students will enhance their technical, analytical and social skills through
the project.
Learning
objectives:| 
   
Subject Learning
  objectives 
1.   
  Understand how value can be
  inculcated. 
2.   
  Know how the dragon reaches
  to herd of the goats and steal one after the other. 
3.   
  Understand the characters
  used in the story 
4.   
  Understand the moral value
  that lies in the story. 
5.   
  Know the facts related to real
  man’s life story. 
 | 
  
   
Alice 3.1
  Learning objectives 
1.   
  Understand how to create an
  initial scene with appropriate characters and settings. 
2.   
  Understanding the use of
  procedural abstraction. 
3.   
  Understand the use of
  variables and arrays. 
4.   
  Understand how to accept and
  process user input through “functions”. 
5.   
  Understand how to manipulate
  objects through keyboard input and mouse input. 
 | 
 
| 
   
Project task 
 | 
  
   
Start and End dates 
 | 
  
   
Number of periods (40 min) 
 | 
  
   
Activity 
 | 
 
| 
   
Project planning 
 | 
  
   
23.07.13 to 29.07.13 
 | 
  
   
2 
 | 
  
   
Selection of group,
  topic 
 | 
 
| 
   
Task scheduling 
 | 
  
   
30.07.13 to 05.08.13 
 | 
  
   
2 
 | 
  
   
Assignment of roles,
  drafting the project overview, discussion of deliverables, creating a
  scenario 
 | 
 
| 
   
Fact collection and
  pre-project survey 
 | 
  
   
06.08.13 to 12.08.13 
 | 
  
   
2 
 | 
  
   
Conduct a survey among
  the students of the class about their existing knowledge on the topic.
  Collect relevant facts on the topic from sources such as story books,  the Internet and other books (library). 
 | 
 
| 
   
Create the animation 
 | 
  
   
13.08.13 to 02.09.13 
 | 
  
   
6 
 | 
  
   
Divide the project
  among the group and create the animation. 
 | 
 
| 
   
Showcase the project 
 | 
  
   
03.09.13 to 09.09.13 
 | 
  
   
2 
 | 
  
   
Alice project
  presentation and PowerPoint presentation to the Pre-Primary Class 
 | 
 
| 
   
Assessment and
  Reflection 
 | 
  
   
10.09.13 to 16.09.13 
 | 
  
   
2 
 | 
  
   
Q & A session on
  the topic, documenting team members’ experience. Evaluation, reflection and
  analysis of the project by the team members. 
 | 
 
List of ALICE characters taken to make the stories attractive:
Family
Dragon
Goat
Castle
Monkeys
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