Sunday, October 20, 2013

Sherlock Holmes and the cruel Mathematicians

                                  Subject : Mathematics 

Done by students of Class: VII
Teacher: Babitha E. Z.
Team members: Ashwin Ujre, Shreyas Raviprasad, Sambhrami Patil
Overview of the project:
Many students who  struggle with the basic concept of maths benefit from learning through new technology and interesting games.
The main aim of this project is to enrich the user in some of the basic mathematical concepts like decimal, integers, algebraic expression, decimals, fractions etc through a game. The main characters in these projects are the famous detectives Sherlock Holmes and Watson.
Educational games and quizzes will help the students to learn more and research better and understand the concept in a better way.
Why Incorporate ALICE?
ALICE is an easy to use software program, Students enjoy animating and exploring new Objects and working with subparts, variables, arrays. Working on Maths problems can be monotonous after sometime. Interactive projects can be created for creating students interest in the subject. New concepts and different ways of executing an idea can be determined. Students enjoy working on ALICE and creating new projects.

Learning objectives:
Subject Learning objectives

Alice 3.1 Learning objectives

Skills Developed
Understand the areas of difficulties faced by the students in the respective lessons
Understand how to create an initial scene with appropriate objects and settings.

Observation Skills
Basic Concepts of decimal and fraction numbers

Understanding the use of procedural abstraction.
Creativity, Observational Skills
Understanding the concept of algebraic expression
Understand how to use the various sub parts in achieving a particular action

Problem Solving, Logical Thinking, Time Management.
Concept of prime numbers.
Understand the use of loop, variables and arrays.

Self-confidence, Concentration, Time Management, Creativity.
Understanding parallel lines and introduction to angles.
Understand how to accept and process user input through “functions”.

Self-motivation, Organization, execution, Problem Solving.

Project Schedule:
Project task
Start and End dates
Number of periods (40 min)
Project planning
23.07.13 to 29.07.13
Group formation and topic selection
Task scheduling
30.07.13 to 05.08.13
Assignment of roles, drafting the project overview, discussion of deliverables, creating a scenario
Fact collection and pre-project survey
06.08.13 to 12.08.13
Conduct a survey among the students of the class about their existing knowledge on the topic. Collect relevant facts on the topic from sources such as textbook, the Internet and other books (library).
Create the animation
13.08.13 to 02.09.13
Divide the project among the group and create the animation.
Showcase the project
03.09.13 to 09.09.13
Alice project presentation and PowerPoint presentation to the class
Assessment and Reflection
10.09.13 to 16.09.13
Q & A session on the topic, documenting team members’ experience. Evaluation, reflection and analysis of the project by the team members.

The learning experience and difficulties faced by the students who worked on this project is mentioned below.
1.      Ashwin Ujre:
I really liked doing the project. I and my teammates, Shreyas and Sambhrami, worked on the project a lot. We chose Sherlock Holmes because the objective of investigation and Math is the same: find the answer. All of us enjoyed building the story and making an ALICE project from it. Once, there was a bug in our project and the file wouldn’t open. Luckily, we had a copy, but, it was a previous version. So, we worked on it again. In the ending, we finished the project and it was very nice.

2.      Sambhrami Patil:
First when we were told to do this project I didn’t have the confidence that we will work in a team. But then later on we all helped each other in doing the project. We first decided on which subject we will go about and what our theme will be. Shreyas started setting up the scene.  Then we started staying back for working on the project. I set some stalls where the math quiz will be.I found it difficult in setting the carts of the Ferris wheel but then somehow with help of Shreyas and Ashwin I did it.
The best part is we never chose any leader for our team we never even thought that we have to make a leader for our team because everyone in our team were co-operative. We divided the work equally among ourselves.While doing the recording because we used to record something it wasn’t coming properly, we deleted many recordings and again did it. Sometimes bug used to come which irritated me a lot.
Shreyas helped me in preparing the questions for survey and Ashwin helped in editing the presentation of our project.Later on when it was done I was very happy because it came out well and we all had got equal chance to work on the project.

3.      Shreyas Raviprasad

My experience in this ALICE project was really fun and I enjoyed it.  Friend Ashwin and Sambhrami have helped me a lot and we had a lot of fun in this project, although we had to stress that there was little time left. I was really happy when we had almost finished the game but, I was just as sad to find out that our game was not opening and there was a bug. Well, the good thing was that we had a backup project but it was an old version. We took a long time to get the coding finished but it was done. I thoroughly enjoyed this project and I am looking forward for another project like this one.

Music Courtesy : Hans Zimmer-Discombobulate

Maths text book: Bharathy Bhavan


  1. Appreciate the school's effort in introducing technology to students. These videos are very good for interactive way of learning, nice attempt from students and teachers. All the best to children for their other projects.

  2. I never knew that Maths can be made so easy with animation. Wahhh

  3. Its a really good and innovative way of learning. Great effort from the students. All the best...!!